Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
201. This is for everyone who said Vagas are overpowered - in Ships and Modules [original thread]
Obviously haulers are overpowered. --- Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
- by Jim McGregor - at 2007.08.18 07:08:00
|
202. Stabber or Rupture - in Ships and Modules [original thread]
My guess is that you want a ship for level 2 missions? Then the Rupture. --- Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats...
- by Jim McGregor - at 2007.08.17 20:49:00
|
203. Projectiles - Am I Doing Something Wrong? - in Ships and Modules [original thread]
Originally by: Leandro Salazar The problem is not the turrets. An Abaddon outclasses even a CNR in many missions. The problem is the ****ty mission dps of Artillery with T1 ammo. And that does not change even with 20 mil SP in gunnery. The...
- by Jim McGregor - at 2007.08.17 14:41:00
|
204. Projectiles - Am I Doing Something Wrong? - in Ships and Modules [original thread]
Edited by: Jim McGregor on 17/08/2007 12:23:58 Originally by: Fedman Kasad That was my point... It seems to me that i would need 2mil max in missiles to be uber with raven OR about 4mil in gunnery to be uber with tempest/maelstrom. A...
- by Jim McGregor - at 2007.08.17 12:20:00
|
205. Projectiles - Am I Doing Something Wrong? - in Ships and Modules [original thread]
Originally by: bldyannoyed Maelstrom is an awesome ship for lvl4's, second only to the Raven if you ask me. The problem you have is that 3 mill SP in gunnery is pretty low. You need rapid firing, motion prediction and sharpshooter to 5 ...
- by Jim McGregor - at 2007.08.17 11:06:00
|
206. Rorqual: ORE Capital Ship - in Ships and Modules [original thread]
Edited by: Jim McGregor on 17/08/2007 10:22:11 Chribba just posted some more pics in General Discussion too. :) Your link doesnt work btw. --- Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy,...
- by Jim McGregor - at 2007.08.17 10:22:00
|
207. Projectiles - Am I Doing Something Wrong? - in Ships and Modules [original thread]
You will never be instapopping cruisers, even with max skills. I dont think you can do that with any long range gun. --- Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lal...
- by Jim McGregor - at 2007.08.17 07:53:00
|
208. If everyone's using it it must be overpowered. - in Ships and Modules [original thread]
So whining is overpowered, yes? --- Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
- by Jim McGregor - at 2007.08.16 18:45:00
|
209. Please do NOT nerf the Myrmidon - in Ships and Modules [original thread]
I think fixing the drone scoop/deploy insta-heal would be a good start to make all drone ships a bit more balanced. But the best idea Ive seen is to put in a timer for scoop/deploy. Every time I fight a drone ship, he keeps calling back his dro...
- by Jim McGregor - at 2007.08.16 16:38:00
|
210. Nerf the Apocalypse - in Ships and Modules [original thread]
Originally by: Almarez Originally by: Jim McGregor Originally by: Almarez What playing Amarr feels like. (thats stolen from Scrapheap Challenge by the way, I think HippoKing used it.. ) Ya a co-worker showed i...
- by Jim McGregor - at 2007.08.15 19:13:00
|
211. Nerf the Apocalypse - in Ships and Modules [original thread]
Originally by: Almarez What playing Amarr feels like. (thats stolen from Scrapheap Challenge by the way, I think HippoKing used it.. ) --- Originally by: CCP Wrangler You're not supposed to feel like you're logging in to ...
- by Jim McGregor - at 2007.08.15 18:02:00
|
212. Please do NOT nerf the Myrmidon - in Ships and Modules [original thread]
Originally by: Meepie The devs balance ships in all aspects and situations, your whines judge them at a range of 1000m when you have already been tackled and are in the perfect optimal range. You fail at reading. Try again. --- ...
- by Jim McGregor - at 2007.08.15 17:36:00
|
213. Please do NOT nerf the Myrmidon - in Ships and Modules [original thread]
Laboratus, I believe you are wrong. What would you do against a myrmidon that you cant get a target lock on? You cant fight it from a distance, and you lose up close. --- Originally by: CCP Wrangler You're not supposed to feel like you'r...
- by Jim McGregor - at 2007.08.15 15:02:00
|
214. Please do NOT nerf the Myrmidon - in Ships and Modules [original thread]
Originally by: Aramendel There is a difference between testing it for 2 weeks on sisi and game reality for over half a year. Well, somehow they managed to see that the Hurricane would be overpowered with 7 turrets. And yet, that wouldn...
- by Jim McGregor - at 2007.08.15 10:45:00
|
215. Please do NOT nerf the Myrmidon - in Ships and Modules [original thread]
Originally by: Shadowsword The Myrmidon will get the nerf it deserve, it's just a matter of When. Im not so sure. If you compare this thread with the threads from when the new battlecruisers was introduced, you'll see that exactly th...
- by Jim McGregor - at 2007.08.15 10:37:00
|
216. Please do NOT nerf the Myrmidon - in Ships and Modules [original thread]
Edited by: Jim McGregor on 15/08/2007 08:54:12 Myrmidon really shows how drone boats are unbalanced. Its just like a mini dominix. No other battlecruiser can give up all their high slots for nos or neuts and still put out close to 500 dps. K...
- by Jim McGregor - at 2007.08.15 08:49:00
|
217. Vagabonds - in Ships and Modules [original thread]
Nerf implants, not the ships. --- Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
- by Jim McGregor - at 2007.08.14 15:53:00
|
218. Please nerf the following ships- - in Ships and Modules [original thread]
Edited by: Jim McGregor on 14/08/2007 14:43:02 Wow, look, not a single minmatar ship on that list. Ok, the Vaga.. We are "balanced". --- Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happ...
- by Jim McGregor - at 2007.08.14 14:42:00
|
219. Please do NOT nerf the Myrmidon - in Ships and Modules [original thread]
Edited by: Jim McGregor on 14/08/2007 14:39:00 Originally by: welsh wizard As far as I'm concerned the actual ship has never been overpowered. It's simpily the drone release/recall/dampening combination thats broken. If it was actuall...
- by Jim McGregor - at 2007.08.14 14:39:00
|
220. pirate faction battleships - in Ships and Modules [original thread]
I would just collect the isk and buy it. Much easier than the other ways of getting one. --- Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and a...
- by Jim McGregor - at 2007.08.14 08:59:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |